
My Skillset
Environmental Artist/Designer
3D Modelling
3D Animation
3D Environmental Artist/Designer
Below are images of environments that I have designed and modelled myself using Blender (2.7X to 2.9X) and Substance Painter.
Each Row corresponds to a different location.


















3D Modelling
Below are monsters I have conceptualized and modelled myself using Blender (2.7X to 2.9X) and Substance Painter.










Below is a fan-made Godzilla model I’ve designed and rigged myself, prior to the hit movie Godzilla vs Kong’s release.



3D Animation
Below you will see multiple examples of animated works I have created. All utilizing Unity’s Mecanim animation system, and Blender’s IK rigging system.
This example shows off what I can achieve in a small cinematic animation in blender. Everything presented in the video and images was created by me, excluding the sound effects.
(Note: Sound effects used are from Half-Life: Alyx, and TOHO. Simply used for the purposes of full filling a fan animation and to demonstrate appropriate impact and timing skills).
Notice: Possible Audio Warning in video.
Below you will be able to see that I am also capable of character animation in Unity, and have experience using Unity’s Mecanim system to achieve proper character animation cycles in the test demo shown further below.
Here is an animation set I’ve made for the creature showcased above, below.
A couple of idle animations I’ve created for two other creatures.
Even for creatures that I haven’t created, such as these Dinosaur rigs. I’ve animated them for a small project that a friend of mine wanted to work on. However due to college and other time constraints we were both unable to continue working on it.
Here are some testing animation clips of them below. There are 4 animations including one unfinished battle animation.
(Note: Sounds come from the Jurassic Park movies, Thereby owned by Universal Studios. I only used them for animation purposes to demonstrate impact and timing skills).