About Me
Welcome to my portfolio. If you’re seeking a driven, ambitious, and emerging Game Developer and 3D Animator, you’re in the right place.
I am a 3D animator and modeler with extensive hands-on experience working in Unity and Blender, specializing in bringing characters, creatures, and environments to life. Every project showcased here has been developed through pure passion-created to continuously challenge myself, refine my skills, and push my creative boundaries.
My work is heavily inspired by science fiction, environmental storytelling, and personal skill expansion. I am particularly passionate about developing monster-inspired characters, creature models, and immersive environment assets. From an early fascination with dinosaurs and Godzilla to a deep interest in environmental design and optimization, these influences strongly shape my artistic direction.
When it comes to character development, I especially enjoy the process of animation-assembling characters piece by piece and giving them personality and weight through motion. Because of this, I often function as a one-person studio, creating complete animated assets from scratch in Blender and seamlessly integrating them into Unity projects. Seeing a model come to life in-engine is always the most rewarding part of the process.
While I am still growing in the broader scope of game development, I do not see this as a limitation. Instead, it motivates me to learn quickly, adapt, and perform at my best. I have experience working in team environments and prioritize clear communication, constructive feedback, and workflow efficiency to ensure high-quality results with minimal friction.